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However, Chimera has several advantages to offset the increased cost. Its range as an anti aircraft weapon is extremely impressive, and can lock down large portions of the map from bombers.Ĭhimera pays more overall for anti-superweapon coverage, as the Anti-Ballistic Center must be built first before any Anteys can be used. Like its American and Cartel counterparts, the Antey is also effective at engaging enemy aircraft, and will not expend its anti-superweapon missiles doing so. Like the American Patriot Missile System and the Cartel's Skyguard turret, the Antey must be manually loaded with anti-superweapon missiles in order for it to be effective. They can still field other units without it.Ī must-have unit, the Antey 2500 protects the region surrounding it from incoming superweapons. Solely denying Chimera their aluminum, however, is not enough to defeat them.
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This forces Chimera to spend aluminum in order to create aluminum. While Chimera has a structure that lets them create aluminum - the SynTech Lab - this structure requires power to operate, which can only come from the Outpost structure - which costs 1500 aluminum. This unit is the reason why denying Chimera their aluminum fields is key, as the aluminum cost is extraordinarily high. A Chimera who amasses a large number of these units can easily become unstoppable, as Terminators become equally effective against infantry, helicopters, and tanks. Out of all the units in the game, the Terminator is easily the most versatile. The grenade launcher requires researching both the Ataka and Igla missiles to be applied.
#Chimera tool edit cqcn file upgrade
Finally, the AGS-30 automatic grenade launcher upgrade rounds out the Terminator with a powerful close-quarters anti-infantry weapon that can also damage structures. The Igla Missiles upgrade let it attack aircraft while the Ataka Missiles upgrade let it take on the strongest enemy vehicles. While its health is considerably stronger than that of the Abrams until the Abrams applies TUSK, the Terminator's firepower lags behind the Abrams until it receives upgrades. Versatility incarnate, the Terminator is one of the strongest units in the game and competes with the M1A2 Abrams as a frontline fighter. Once it obtains its Spike-LR missiles, the Puma is most at home transporting infantry and firing missiles into the fray from long range. Later on the Puma's primary purpose shifts from being an offensive unit to a support one. Having both, however, makes it extremely easy to withdraw your pilots from the battle. Players who decide to build Namers will most likely avoid the Passenger Accommodation upgrade. Use Pumas to provide infantry with assistance in eliminating larger forces. The Namer is the superior transport, but the Puma is better at fighting. The Puma shares infantry transport abilities with the Namer.
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It is considerably more powerful and more expensive than the American Humvee, which is the other unit Chimera players may see early game. While it is not as strong as the American Stryker MC or the Scorpio, Pumas are capable of engaging helicopters and can carry four infantry after obtaining the Passenger Accommodation upgrade. It also is able to eliminate enemy helicopters, though helicopters often out-range it with their missiles.
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The German Schützenpanzer Puma is well equipped with an autocannon that can easily defeat enemy infantry. As their machine gun is inadequate against armour, however, they are little more than cannon fodder for heavily armoured tanks. As Chimera players build large quantities of Crushers throughout the game, they can typically overwhelm enemy infantry, or act as a home guard while your real task force does its work. Although like all resource units they can be returned to base and sold when resources run dry, Chimera players have the option instead to include Crushers as part of their attacking force. This upgrade also increases their HP from 5 to 8. The Crusher is also unique in that it can be equipped with a machine gun with which to defend itself. This increased resource gain is exclusive to Chimera, making the double refinery strategy unnecessary. Nonetheless, having three to four Crushers per refinery is generally a good idea, as Chimera refineries can be upgraded to extract from two resource nodes at once. Building a massive fleet of Crushers does not guarantee the player large amounts of resources. Unlike resource gatherers from other games, the carrier does not actively mine the resources: the refinery does. Able to carry 300 units of resources, the Crusher drone is middle of the road in terms of resource carriers. While neither the fastest nor the heaviest of the resource ferries, the Crusher is nonetheless a good resource carrier.